![]() It works on two levels, with Max and Mona's obvious chemistry forming much of the emotional core of the game whilst Max is also still dealing with the death of his wife. Basically, it's a love story and one of the better-realised love stories in the entire history of gaming (not, it has to be said, that this is a busy field). That said, just as the first game also mused on themes of revenge, grief and psychological damage, the second has a more ambitious narrative than most shooters. The game even opens up a little by allowing the player to control Mona for several missions halfway through.Īs with the first game, Max Payne 2 is basically about shooting a lot of people, sometimes in slow motion. ![]() The bullet time of the first game has been refined and developed further, with different levels of slow-mo now available. ![]() The graphics are a huge improvement, with vastly superior character models who can now change their expressions and speak. The amateurish cut-scenes of the first game (relying on the developers and friends posing for pictures to be turned into comic book panels, as they had no money for professional actors) are gone, replaced by slickly-produced interludes featuring 'proper' actors. However, the success of the first game meant that the sequel would have a lot more money behind it. Finnish developers Remedy remained in charge and much of the same creative team returned. Max Payne 2 was released in late 2003, following on from the immense success of the first game. ![]()
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